Dialog
You can customize how a dialog can render in game for a character.
For this, open story manager and click on the D button.
A fake player will appear and a dialog will be rendered.
From here, you can personalize pretty much anything you want. If you want advanced customization, click on the little three dots on the left panel and a right panel will appear with more customization options.
Background and Sounds
You can also set a background image and a custom letter sound.
To make it work, it has to be a resource location link.
For example, if your image is stored here in your resource pack minecraft/assets/textures/dialog-bg.png
then on BG image set textures/dialog-bg.png
If your image is stored on another id like mycustomid/assets/textures/dialog-bg.png
then on BG image set mycustomid:textures/dialog-bg.png
The same applies for letter sound.
default label is the path of the default letter sound
Layer
There's 3 types of layer :
- Global data
- Character data
- Camera view data
To customize a character dialog rendering, go to character list, select your character and press D button.
On a character, you can only edit :
- bg color
- opacity of bg color
- text color
- tail visibility
- text shadow
- bg image
- letter sound
on a camera view :
- offset x and y
- scale