Camera
Transitions the player's camera to a pre-configured angle defined in the scene editor. The camera angle is composed of a parent group and a specific view within that group.
Side
SERVER
Syntax
camera <parentName:string> <childName:string>Parameters
parentName(string, required): Name of the camera angle group as defined in the scene editor.childName(string, required): Name of the specific camera view within that group.
Examples
ink
// Switch to a close-up view of the throne room
# camera throne_room close_upink
// Move to the wide establishing shot
# camera forest_entry wide_shotink
// Cut to a dramatic low-angle view
# camera dungeon low_angle