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Camera

Transitions the player's camera to a pre-configured angle defined in the scene editor. The camera angle is composed of a parent group and a specific view within that group.

Side

SERVER

Syntax

camera <parentName:string> <childName:string>

Parameters

  • parentName (string, required): Name of the camera angle group as defined in the scene editor.
  • childName (string, required): Name of the specific camera view within that group.

Examples

ink
// Switch to a close-up view of the throne room
# camera throne_room close_up
ink
// Move to the wide establishing shot
# camera forest_entry wide_shot
ink
// Cut to a dramatic low-angle view
# camera dungeon low_angle