Kill
Removes a named character from the scene by despawning their entity. Works for both global characters and NPCs defined in the current scene.
Side
SERVER
Syntax
kill <characterName:string>Parameters
characterName(string, required): Name of the character to despawn, as defined in the character manager or scene editor.
Examples
ink
// Despawn the guard character after the scene ends
# kill guardink
// Remove an NPC after their dialogue
# kill merchant_npcink
// Clean up multiple characters at once
# kill soldier_1
# kill soldier_2