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On Character Despawn

Emitted when a character entity is removed from the story. This happens when the character dies, when an animation or a subscene marked as unique ends, or when the story kills it with the kill tag.

Side

SERVER

Syntax

= on_character_despawn(character_name)

Parameters

  • character_name (string): Name of the character that was removed, in lowercase.

Examples

// Comment on a character leaving the scene
= on_character_despawn(character_name)
Steve: {character_name} is gone.
# gameplay
-> DONE
// Continue the story once the guard is no longer in the scene
= on_character_despawn(character_name)
{character_name == "guard":
    -> chapter_1_sneak_in
}
# gameplay
-> DONE