On Character Spawn
Emitted when a character entity is spawned by the story, whether it comes from an animation, a subscene or a cutscene.
Side
SERVER
Syntax
= on_character_spawn(character_name)Parameters
character_name(string): Name of the character that was spawned, in lowercase.
Examples
// Track who is currently on stage
VAR alex_is_here = false
= on_character_spawn(character_name)
{character_name == "alex":
~ alex_is_here = true
}
# gameplay
-> DONE// Play a sound the first time a character shows up
= on_character_spawn(character_name)
{character_name == "boss":
# sound play boss_theme
}
# gameplay
-> DONE