On Player Jump
Emitted when the player jumps.
Side
SERVER
Syntax
= on_player_jumpParameters
This signal has no parameter.
Examples
// Have a character react to the player fooling around
= on_player_jump
Alex: Are you done?
# gameplay
-> DONE// Teach the player a movement, then move on
VAR jumps = 0
= on_player_jump
~ jumps = jumps + 1
{jumps >= 3:
-> chapter_1_tutorial_done
}
# gameplay
-> DONE