On Player Change Held Item
Emitted when the item held in the main hand changes, either because the player selected another hotbar slot, or because the item in the selected slot changed.
Side
CLIENT
Syntax
= on_player_change_held_item(item_id, slot)Parameters
item_id(string): Item id now held, such asminecraft:torch. An empty hand reportsminecraft:air.slot(int): Selected hotbar slot, from0to8.
Examples
// Hint at the item the player just took out
= on_player_change_held_item(item_id, slot)
{item_id == "minecraft:torch":
Steve: Good idea, it is dark down there.
}
# gameplay
-> DONE// React to the player putting their weapon away
= on_player_change_held_item(item_id, slot)
{item_id == "minecraft:air":
Guard: Wise choice.
}
# gameplay
-> DONE