On Player Sneak
Emitted when the player starts or stops sneaking. Both changes use the same signal, so read is_sneaking to know which one happened.
Side
CLIENT
Syntax
= on_player_sneak(is_sneaking)Parameters
is_sneaking(bool):truewhen the player started sneaking,falsewhen they stopped.
Examples
// Approve of the player being careful
= on_player_sneak(is_sneaking)
{is_sneaking:
Alex: Good, stay low.
}
# gameplay
-> DONE// Fail a stealth section when the player stands up
= on_player_sneak(is_sneaking)
{not is_sneaking:
-> chapter_2_spotted
}
# gameplay
-> DONE