On Player Close Container
Emitted when the player closes a container screen, such as a chest, a furnace or a crafting table. The position is the block position of the player, not of the container.
Side
SERVER
Syntax
= on_player_close_container(x, y, z)Parameters
x(int): X block position of the player.y(int): Y block position of the player.z(int): Z block position of the player.
Examples
// Continue the story after the player looted the chest
= on_player_close_container(x, y, z)
Alex: Found anything useful?
# gameplay
-> DONE// Only react near the room where the quest chest is
= on_player_close_container(x, y, z)
{y < 40:
Steve: We should not stay in this cellar.
}
# gameplay
-> DONE