On Player Leave Zone
Emitted when the player leaves an interaction zone that is currently active. The zone is started with the interaction tag.
Side
SERVER
Syntax
= on_player_leave_zone(zone_name)Parameters
zone_name(string): Name of the zone as defined in the interaction editor. This is the zone name, not its stitch name.
Examples
// Call the player back when they walk away
= on_player_leave_zone(zone_name)
{zone_name == "camp":
Alex: Do not wander off, stay in the camp.
}
# gameplay
-> DONE// Stop an ambient sound tied to an area
= on_player_leave_zone(zone_name)
{zone_name == "waterfall":
# sound stop waterfall_ambient
}
# gameplay
-> DONE