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On Game Focus Gained ​

Emitted when the game window becomes active again, after the player alt-tabbed away or clicked outside of the game.

Side ​

CLIENT

Syntax ​

= on_game_focus_gained

Parameters ​

This signal has no parameter.

Examples ​

// Welcome the player back
= on_game_focus_gained
Alex: There you are.
# gameplay
-> DONE
// Resume the ambient sound that was stopped when focus was lost
= on_game_focus_gained
# sound play ambient_wind
# gameplay
-> DONE