On Game Focus Gained
Emitted when the game window becomes active again, after the player alt-tabbed away or clicked outside of the game.
Side
CLIENT
Syntax
= on_game_focus_gainedParameters
This signal has no parameter.
Examples
// Welcome the player back
= on_game_focus_gained
Alex: There you are.
# gameplay
-> DONE// Resume the ambient sound that was stopped when focus was lost
= on_game_focus_gained
# sound play ambient_wind
# gameplay
-> DONE