Gameplay
Restores standard player controls after a cutscene or camera sequence. Puts the player in the requested game mode, teleports them to the main character's last position, and brings the HUD back.
Side
CLIENT_SERVER
Syntax
gameplay [gamemode:string=adventure]Parameters
gamemode(string, optional): Game mode applied when entering gameplay mode. Accepted values:adventure,survival,creative,spectator. Defaults toadventure.
Examples
// Return control to the player after a cutscene and set it to survival gamemode
# cutscene boss_reveal
# gameplay gamemode:survival// Give the player back control after a camera angle
# camera dungeon dramatic_angle
# gameplay// End a scripted sequence and let the player explore
# wait 2 seconds
# gameplay