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On Player Sprint

Emitted when the player starts or stops sprinting. Both changes use the same signal, so read is_sprinting to know which one happened.

Side

CLIENT

Syntax

= on_player_sprint(is_sprinting)

Parameters

  • is_sprinting (bool): true when the player started sprinting, false when they stopped.

Examples

// Tell the player to slow down
= on_player_sprint(is_sprinting)
{is_sprinting:
    Alex: Not so fast, they will hear you.
}
# gameplay
-> DONE
// Keep track of the player running during a chase
VAR is_running = false

= on_player_sprint(is_sprinting)
~ is_running = is_sprinting
# gameplay
-> DONE