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On Player Item Pickup

Emitted when the player picks up an item from the ground.

Side

SERVER

Syntax

= on_player_item_pickup(item_id, count)

Parameters

  • item_id (string): Item id picked up, such as minecraft:iron_ingot.
  • count (int): Number of items in the picked up stack.

Examples

// Move the story forward when the quest item is found
= on_player_item_pickup(item_id, count)
{item_id == "minecraft:compass":
    -> chapter_1_follow_the_compass
}
# gameplay
-> DONE
// Comment on a large stack
= on_player_item_pickup(item_id, count)
{count > 16:
    Steve: You cannot carry all of that.
}
# gameplay
-> DONE